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'Frame view' option. |
The latest QComicBook code available in the git repository (
dev/framedect branch) brings support for
comic book frames detection - the new 'Frame View' mode allows for reading comic book
frame-by-frame! I'm pretty excited about this new feature because this is something I dreamed about and started investigating several months ago. Comic frames extraction requires very smart image processing algorithms and some CPU power; a few articles are available on this subject on the internet. The most interesting ideas come from Japanese (e.g. 'Layout Analysis of Tree-Structured Scene Frames in Comic Images' article by Takamasa Tanaka, Kenji Shoji, Fubito Toyama and Juichi Miyamichi; 'Automatic E-Comic Content Adaptation' by Kohei Arai and Herman Tolle) as comic frame extraction solutions have already been implemented by online comic-book providers in Japan.
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'Frame view' mode displaying single comic book frame. |
The solution implemented in QComicBook is based on the 'Automatic E-Comic Content Adaptation' article and it's core is a
contour-tracing algorithm described in 'A Linear-Time Component-Labeling Algorithm Using Contour Tracing Technique' article by Fu Chang, Chun-Jen Chen and Chi-Jen Lu from Taiwan. The main idea of this algorithm is to analyze a binarized image (black-white pixels only, with threshold applied) and find image frames (blobs) using contour-tracing.
The algorithm is very fast and accurate (over 90% success rate). The accuracy of frame extraction implemented in QComicBook depends on the complexity of comic book images; it works best for pages with solid background (e.g. white or black), rectangular comic frames and simple frame layouts. When it comes to performance, current implementation allows for comfortable comic book reading with a 2GHz Core2 Duo CPU. As frames for next page are extracted in advance for next page in a separate thread, it should also work nicely on slower CPUs.
Nothing is perfect, though. As already noted, the accuracy depends on the complexity of comic book page layout. Other than that, current implementation doesn't detect overlapping frames (e.g. a comic baloon spanning two frames), as described in the 'Automatic E-Comic...' article; overlapping frames are detected as a single frame. I'm going to implement this later.
Having said that, current implementation of comic frames extraction in QComicBook is already in good shape and I'm happy that QComicBook is the first open-source comic book viewer to bring such feature :). Thanks to the aforementioned guys whose articles provided invaluable help when implementing this feature!
Frame view detection will soon be added to the master branch of the QComicBook source code repository, and then will be made available in the upcoming version 0.7.0 (to be released in a few weeks).
Stay tuned!
10 comments:
Great, i'm currently working on a comic frame detection too, also based on different article as you mentionned :) i used aforge to do somme ccl task and blob detection filtering, but i have somme difficult to detect frame precisely (background frame could be white but gradient black too )
thanks for this piece of software , i'll try it for sure
cheers
Have you found any other article then those mentioned? Can you send me the titles/links? Thanks!
i'll send you a mail :)
check your mail :)
unable to add more than 300 car in mailing
so you could reply to my mail, i'll send you all doc i found
mostly pdf doc
I'm sorry, I can't find your email... My email is stolowski ::at:: gmail.com
done with doc :)
Hi Wolfi,
I am also interested in your
articles (pdf/doc/url) about
this topic.
Can you send them to me too ?
Thanks,
Kris
Did you use my article as the base for this software.. nice to hear that.. If you need my software I can provide it
Emang, which one of the aforementioned articles are you referring to? Anyway, thanks again for your article and for speaking up here on my blog!
Is your software available as open source anywhere? I'd be delighted to look at it, just want to have a clear picture about licensing aspects in case I use any ideas/algorithms encountered in your code.
From my perspective the most interesting stuff are articles and research papers on comic book processing - they have limited audience and are not easy to find. If you did any futher research yourself or have any related materials you'd like to share, then such help would be greatly appreciated!
Best Regards, Pawel
Hey, Im doing a college project on frame detection in panels.Could you please mail me the titles/links of any other article then those mentioned?
mail-id : rg199408@gmail.com
Thanks!
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